The ‘Unity’ Archives
Posted March 21, 2020 by

How to Manage Scenes in Unity

Unity games are not just composed of one scene. Games rarely have one level. Many games consist of infinite levels. Ever heard of the infinite runner? Such games have random behavior added to them. We have already discussed the effects of randomness in games. This tech-recipe will show how you can Manage Scenes in Unity

Category Unity

Posted March 13, 2020 by

How to Make Prefabs in Unity

Prefabs is short for prefabricated objects. When you completely give a game object its required behavior, you have fabricated it into a working model. To use the same game object again in your game, you can’t just duplicate it in the hierarchy. In fact, unity has an option for you. Check out this Tech-recipe, How […]

Category Unity

Posted March 12, 2020 by

How to Add Different Audios in Unity (Part 2) | Unity 3D

In precious tech-recipe, we taught you basic audio addition to the game. In this tech-recipe, we will cover the addition of all sorts of sounds in the game. Check out this tech-recipe, How to Add Different Audios in Unity

Category Unity

Posted March 9, 2020 by

How to Add Audio in Unity | Unity 3D Game Development

Have you ever played a game without audio? I believe that half of the adrenaline rush in a game is caused by the audio effect. If you want to develop a horror game there’s no point without the mysterious noises. In this tech recipe we will show you How to Add Audio in Unity.

Category Unity

Posted February 29, 2020 by

How to Pick Objects in Unity | Unity 3D Game Development

It is often a basic game requirement for the player to pick up the item. Picking up items is also followed by an increase in score. In this Tech-Recipe we will show you how the player can Pick Objects in Unity.

Category Unity

Posted February 25, 2020 by

How to Move the Player in Unity | Force and Physics in Unity

A player of a game is a participant therein. There can be 1 or many players. Multiplayer games are more common these days. Call of Duty, PUBG, GTA are all multiplayer games. But since we are just beginning we will look at the basics first. In this Tech-Recipe we will cover How to Move the Player […]

Category Game Engine, Unity

Posted February 10, 2020 by

How to Use Lights and Cookies in Unity to Beautify the Scene (Part 2)

This tech-recipe is a continuation of the previous article How to Use Lights and Cookies in Unity to Beautify the Scene (Part 1). This part will be a complete guide of lights and cookies in unity.

Category Unity

Posted February 3, 2020 by

How to Add Trees and Windzones to Simulate Air in Unity

Unity engine is all about simulating real-world environment. Terrains provide the very facility of designing a natural environment. For Example, if you want to design a jungle or a graveyard, the terrain can be used. You can plant trees, add grass, add windzones to simulate air.

Category Unity, Unity 3D

Posted January 28, 2020 by

How to Set Camera to Follow the Player in Unity | 3D Game Development

Unity and cameras are like Romeo and Juliet. When developing a game you render scenes. For example, you’re simulating a graveyard then you will need a camera to show it in the game view. You can say that camera is the eye of the player. You can set the eyes to be on a player […]

Category Game Engine, Unity

Posted January 25, 2020 by

How to Add Rigidbody to a Gameobject in Unity | 3D Game Development

The unity engine simulates a real-world environment. And we all know that in the real world, there’s three states of material, solid, liquid and gas. If something is solid/rigid it can collide, it can move, etc. Any object in the game world is called gameObject. So from now on, we will use the word gameObject […]

Category Game Engine, Unity

Posted January 19, 2020 by

How to Detect Collision in Unity | 3D Game Development

Game development is not as hard as it sounds. But it sure requires a lot of effort and good teamwork. Creating a real-world game means taking care of many parameters such as gravity, materials e.g bounciness, metalness, etc.  There’s speed, power, drag, and collision. Collison is one of the most important criteria in the development […]

Category Game Engine, Unity