The ‘Unity’ Archives
Posted February 10, 2020 by

How to Use Lights and Cookies in Unity to Beautify the Scene (Part 2)

This tech-recipe is a continuation of the previous article How to Use Lights and Cookies in Unity to Beautify the Scene (Part 1). This part will be a complete guide of lights and cookies in unity.

Category Unity

Posted February 3, 2020 by

How to Add Trees and Windzones to Simulate Air in Unity

Unity engine is all about simulating real-world environment. Terrains provide the very facility of designing a natural environment. For Example, if you want to design a jungle or a graveyard, the terrain can be used. You can plant trees, add grass, add windzones to simulate air.

Category Unity, Unity 3D

Posted January 28, 2020 by

How to Set Camera to Follow the Player in Unity | 3D Game Development

Unity and cameras are like Romeo and Juliet. When developing a game you render scenes. For example, you’re simulating a graveyard then you will need a camera to show it in the game view. You can say that camera is the eye of the player. You can set the eyes to be on a player […]

Category Game Engine, Unity

Posted January 25, 2020 by

How to Add Rigidbody to a Gameobject in Unity | 3D Game Development

The unity engine simulates a real-world environment. And we all know that in the real world, there’s three states of material, solid, liquid and gas. If something is solid/rigid it can collide, it can move, etc. Any object in the game world is called gameObject. So from now on, we will use the word gameObject […]

Category Game Engine, Unity

Posted January 19, 2020 by

How to Detect Collision in Unity | 3D Game Development

Game development is not as hard as it sounds. But it sure requires a lot of effort and good teamwork. Creating a real-world game means taking care of many parameters such as gravity, materials e.g bounciness, metalness, etc.  There’s speed, power, drag, and collision. Collison is one of the most important criteria in the development […]

Category Game Engine, Unity